SKU: 72225925789
sattelstütze 170

sattelstütze 170 SDG Postman Vario-Sattelstütze 31.6 x 480 mm | 170 mm Hub

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Description

sattelstütze 170 SDG Postman Vario-Sattelstütze 31.6 x 480 mm | 170 mm HubVolle Bewegungsfreiheit auf Knopfdruck. Die SDG Postman Vario Sattelsttze in 31,6 mm mit 170 mm Hub ist wie gemacht fr moderne Trail und Enduro Bikes. Mit einem Handgriff verschiebst du deinen Sattel aus dem Weg und hast so mehr Platz fr steile Abfahrten, Kurven und technische Passagen ideal fr aktive Fahrer: innen, die gerne mit dem Gelnde mitarbeiten. Die Postman basiert konstruktiv auf der bewhrten SDG Tellis Plattform und setzt auf eine intern

Volle Bewegungsfreiheit auf Knopfdruck.

Die SDG Postman Vario-Sattelstütze in 31,6 mm mit 170 mm Hub ist wie gemacht für moderne Trail- und Enduro-Bikes. Mit einem Handgriff verschiebst du deinen Sattel aus dem Weg und hast so mehr Platz für steile Abfahrten, Kurven und technische Passagen – ideal für aktive Fahrer:innen, die gerne mit dem Gelände „mitarbeiten“.

Die Postman basiert konstruktiv auf der bewährten SDG-Tellis-Plattform und setzt auf eine intern verlegte, mechanische Ansteuerung mit geschlossener Kartusche. Das sorgt für einen definierten Druckpunkt am Remote-Hebel und zuverlässige Funktion – auch bei schlechtem Wetter. Die robuste Aluminium-Konstruktion ist auf den harten MTB-Alltag ausgelegt und kommt in dezentem, mattem Schwarz.

Als YT OEM Version wird die Stütze inklusive Remote-Hebel mit SRAM MMX Aufnahme geliefert. Dadurch lässt sich der Hebel direkt an kompatiblen SRAM-Bremshebeln mit MatchMaker-X-Schnittstelle befestigen – cleanes Cockpit, weniger Schellen. Für andere Brems-/Schalthebel-Kombinationen wird eine separate Lenkerklemmung benötigt (nicht im Lieferumfang).

 

Highlights:

  • 170 mm stufenloser Hub: viel Bewegungsfreiheit für steile Trails und technische Abfahrten.
  • 31,6 mm Durchmesser & 480 mm Länge: passend für viele moderne MTB-Rahmen mit interner Zugführung.
  • Innere Zugverlegung: aufgeräumtes Rahmendesign, Schutz des Zugs vor Schmutz und Nässe.
  • Mechanische Ansteuerung: zuverlässige, leichtgängig zu bedienende Dropper-Technik mit bewährter Kartusche.
  • 2-Schrauben-Klemmkopf: feine Sattelwinkel-Einstellung und sicherer Halt für gängige 7 x 7 mm Sattelschienen.
  • YT OEM Version: werksseitig an YT-Bikes verbaut – entwickelt für harten Trail- und Enduro-Einsatz.
  • Remote mit SRAM MMX Schnittstelle: direkte Montage an kompatiblen SRAM-Bremshebeln, besonders cleanes Cockpit.

 

Technische Daten:

  • Modell: SDG Postman / OEM-Variante von YT
  • Durchmesser: 31,6 mm
  • Länge: ca. 480 mm
  • Hub: 170 mm (stufenlos einstellbar)
  • Material Sattelstütze: Aluminium
  • Offset: 0 mm (gerader Kopf)
  • Betätigung: mechanisch per Lenker-Remote
  • Zugführung: intern (internally routed)
  • Sattelklemme: 2-Schrauben-Klemmkopf
  • Kompatible Sattelschienen: 7 x 7 mm (Standard-Rundstreben)
  • Remote: SDG Remote-Hebel mit SRAM MMX / MatchMaker-X Aufnahme (ohne separate Lenkerklemmung)
  • Einsatzbereich: Trail, All-Mountain, Enduro, MTB allgemein
  • Farbe: schwarz

 

Lieferumfang:

  • 1 x SDG Postman Vario-Sattelstütze 31,6 x 480 mm | 170 mm Hub | schwarz (YT OEM Version)
  • 1 x Remote-Hebel mit SRAM MMX Aufnahme (ohne Lenkerklemmung)
  • Hinweis: Werkstattverpackung (ohne Umverpackung, ohne Züge und Außenhüllen)

 

Perfekt für moderne Trail- und Enduro-Bikes: Die SDG Postman Dropper bietet dir zuverlässige Funktion, reichlich Hub und ein aufgeräumtes Cockpit dank MMX-Remote – ideal für alle, die mehr Kontrolle und Sicherheit im Gelände wollen.

 

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SKU: 72225925789

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bOB wALTERS
Dallas, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
D
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David Taylor
Lowell, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
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L. Hall
Los Angeles, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
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W. Vincent
Battle Creek, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
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Catboy
Pawtucket, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019

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